;
;   THE EURASIAN WARS
;   GERMAN RULES
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
4       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
40      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
0       ; Settlers eat (govt <= Monarchy)
0       ; Settlers eat (govt >= Communism)
14      ; City size for first unhappiness at Chieftain level
5       ; Riot factor based on # cities (higher factor lessens the effect)
60      ; Aqueduct needed to exceed this size
90      ; Sewer System needed to exceed this size
20      ; Tech paradigm (higher # slows research)
40      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
4       ; Fundamentalism pays support for all units past this (max 8)
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
100     ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
5	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
10	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0    ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Air Warfare II,         4,-1,  Fli, Cor, 0, 1    ; AFl 0  [P-47 Thunderbolt, La-5, Ki-61 Hien]
Education,              0, 0,  nil, nil, 0, 3    ; Alp 1  <Library>
Imperial Navy,          0, 0,  Mob, nil, 3, 4    ; Amp 2  [Yamato Battleship]
Mobile Artillery I,     4,-2,  Mat, Hor, 1, 0    ; Ast 3  [Assault Gun]
Heavy Bombers,          6,-2,  Esp, AFl, 0, 1    ; Ato 4  [Lancaster]
Sino-Japanese War,      0, 0,  no,  no,  3, 1    ; Aut 5
Banking,                0, 0,  Tra, Alp, 0, 2    ; Ban 6  <Bank>
Railroad,               0, 0,  Too, Ban, 1, 2    ; Bri 7  <Railroad Station=Superhighways>
Tank Warfare II,        4,-2,  Hor, Cor, 2, 0    ; Bro 8  [Sherman, T-34, Tiger]
Paramilitaries,		6,-2,  War, Csc, 0, 0    ; Cer 9  <Militia=Temple>
Chemistry,              5,-1,  Med, Eng, 3, 2    ; Che 10
Mechanized Warfare,     6,-2,  Whe, Cor, 2, 0    ; Chi 11 [Armoured Troops, Panzergrenadiers]
Code of Bushido,        0, 0,  Mob, nil, 3, 4    ; CoL 12
Special Operations,     6,-2,  Tac, Cer, 0, 0    ; CA  13 [Commandos]
Automobile,             0, 0,  Lab, Ref, 2, 2    ; Cmb 14
Communism,		0, 0,  no,  no,  1, 4    ; Cmn 15
Computers,              2, 1,  Uni, Lit, 3, 2    ; Cmp 16
Conscription,           6,-2,  nil, nil, 0, 0    ; Csc 17 [Italian Army, Japanese Army, German Army, Chinese Army, British Army, Red Army]
Construction,           0, 0,  Eng, Tra, 1, 2    ; Cst 18
War Industry,           6,-2,  Cmb, Ban, 2, 2    ; Cor 19 <Tank Factory=Power Plant>
Currency,               0, 0,  nil, nil, 0, 2    ; Cur 20
Democracy,              0, 0,  no,  no,  0, 4    ; Dem 21
Economics,              0, 0,  Ban, Wri, 0, 2    ; Eco 22 <State Monopoly=Stock Exchange>
Radar,                  2,-2,  Uni, MP,  3, 3    ; E1  23 <Radar Station=SDI Defense>
Asian Culture,          0, 0,  no,  no,  3, 1    ; E2  24
Engineering,            0, 0,  Wri, Tra, 1, 2    ; Eng 25
Imperialism,		0, 0,  Mob, nil, 0, 2    ; Env 26 <Governor=Courthouse>
Strategic Bombers,      6,-2,  Tac, Met, 0, 1    ; Esp 27 [B-17 Fortress]
Explosives,             0, 0,  Che, Eng, 1, 2    ; Exp 28
Divebombers,            6,-2,  Fli, nil, 0, 1    ; Feu 29 [D3A Val, Ju-87 Stuka, Mosquito, Il-2 Sturmovik]
Air Warfare I,          4,-1,  Lab, Rad, 0, 1    ; Fli 30 [Macchi C.200, A6M Zero, Bf-109, P-40 Warhawk, Spitfire, I-16]
Nazism, 		0, 0,  no,  no,  2, 4    ; Fun 31
Flakpanzers,            4,-1,  Las, Stl, 0, 1    ; FP  32 [Coelian]
Amerika Bombers,        6,-2,  Sth, SE,  3, 0    ; Gen 33 [Ar-555 Amerika]
Partisan Warfare,  	0, 0,  no,  no,  0, 0    ; Gue 34 [Partisans]
SCEN TECH,              0, 0,  no,  no,  0, 3    ; Gun 35 = TWICE REMOVED
Tank Warfare I,         4,-2,  War, Cmb, 2, 0    ; Hor 36 [Tank, M13/40, Type 97 Chi-Ha, Panzer IV, Churchill, T-34]
Red Army,		0, 0,  no,  no,  1, 4    ; Ind 37
Wehrmacht,              0, 0,  no,  no,  2, 4    ; Inv 38
Tank Warfare III,       4,-2,  Bro, MP,  2, 0    ; Iro 39 [Comet, JS-2, Panther]
Industrialisation,      0, 0,  Bri, Eco, 2, 2    ; Lab 40 [Engineers] <Steelworks=Factory> 
Blitzkrieg,		0, 0,  Mob, RR,  2, 4    ; Las 41
American War Support,   6,-2,  Mob, RR,  0, 4    ; Ldr 42 [US Army event]
Cryptography,           4,-1,  Rad, Cor, 3, 3    ; Lit 43 <Codebreaking Lab=Research Lab>
Machine Tools,          0, 0,  Eng, Tra, 1, 2    ; Too 44
Merchant Marine,        0, 0,  Sea, Eco, 1, 1    ; Mag 45 [Transport]
Naval Warfare,          0, 0,  nil, nil, 1, 1    ; Map 46 <Naval Base=Port Facility> <Coastal Battery=Coastal Fortress>
Mass Media,		0, 0,  MT,  nil, 2, 3    ; Mas 47 <Propaganda=Colosseum>
Mass Production,        6,-2,  Cor, Eco, 2, 2    ; MP  48 <Munitions Plant=Manufacturing Plant>
Artillery,              4,-2,  nil, nil, 1, 0    ; Mat 49 [Field Gun, AA Battery]
Medicine,               4, 0,  Tra, nil, 3, 2    ; Med 50
Level Bombing,          4,-1,  Fli, nil, 0, 1    ; Met 51 [Bomber, SM.79 Sparviero, Ju-88, Il-4]
Mobile Artillery III,   4,-2,  Plu, MP,  1, 0    ; Min 52 [Hellcat, JSU-152, Jagdpanther]
World War II,           0, 0,  Gun, nil, 0, 3    ; Mob 53 = ONCE REMOVED
British Empire,         0, 0,  no,  no,  0, 4    ; Mon 54
Popular Culture,        0, 0,  nil, nil, 2, 3    ; MT  55 <Music Hall=Cathedral>
Infantry Tactics,	6,-2,  Csc, nil, 0, 0    ; Mys 56 [Paracadutisti, Imperial Marines, Waffen SS, Assault Troops]
Warships,               0, 0,  Sea, War, 1, 1    ; Nav 57 [Destroyers, Cruiser, Battleship, Carrier, Submarine]
Nuclear Fission,        2, 1,  Uni, SE,  3, 2    ; NF  58
Naval Tactics,          4,-1,  Nav, Cor, 1, 1    ; NP  59 <Increased Ship Movement>
Drittes Reich,		0, 0,  no,  no,  2, 4    ; Phi 60
Guard Divisions,	6,-2,  Pot, Mys, 1, 4    ; Phy 61 [Guards]
Plastics,               2, 1,  SE,  nil, 1, 2    ; Pla 62
Mobile Artillery II,    4,-2,  Ast, Cor, 1, 0    ; Plu 63 [Priest, SU-122, Nashorn]
Air Warfare III,        4,-1,  AFl, MP,  0, 1    ; PT  64 [P-51 Mustang, Yak-3, Do-335 Pfeil]
Soviet Tactics,  	0, 0,  Mob, RR,  1, 4    ; Pot 65
Radio,                  4,-1,  Eng, nil, 3, 3    ; Rad 66
Improved Logistics,     6,-1,  War, MP,  2, 2    ; RR  67 <Railroads>
120mm/150mm Guns,       4,-2,  Min, MP,  1, 0    ; Rec 68 [Flak Tower=SAM Missile Battery]
Refining,               0, 0,  Lab, Che, 2, 2    ; Ref 69
Agriculture,            0, 0,  nil, nil, 0, 2    ; Rfg 70 <Farm=Supermarket> <Food Storage=Granary>
Fascism,		0, 0,  no,  no,  2, 4    ; Rep 71
Secret Police,          0, 0,  Rep, nil, 0, 0    ; Rob 72 <Secret Police HQ=Police Station>
Rocketry,               6,-2,  PT,  MP,  3, 0    ; Roc 73
Sanitation,             0, 0,  Eng, Eco, 1, 2    ; San 74
Shipbuilding,           0, 0,  Exp, Eng, 1, 1    ; Sea 75 <Seaport=Harbor> <Shipyard=Offshore Platform> 
Axis Powers,            0, 0,  Mob, nil, 2, 4    ; SFl 76
Jet Fighters,           6,-2,  Las, Roc, 3, 0    ; Sth 77 [Me-262 Schwalbe]
Synthetic Fuels,        6,-2,  Ref, MP,  1, 2    ; SE  78
Tank Warfare IV,        4,-2,  Iro, SE,  2, 0    ; Stl 79 [Pershing, T-44, King Tiger]
Tank Warfare V,         4,-2,  Stl, Rec, 2, 0    ; Sup 80 [Centurion, JS-3, Panther II]
Allied Tactics,		0, 0,  Mob, RR,  0, 4    ; Tac 81
Christianity,		0, 0,  no,  no,  1, 3    ; The 82
Rocket Artillery,       6,-2,  Pot, Mat, 3, 0    ; ToG 83 [Katyusha]
Commerce,               0, 0,  nil, nil, 0, 2    ; Tra 84 <Shops=MarketPlace>
Electronics,            2, 1,  Lit, MP,  3, 2    ; Uni 85
Military Leadership,    6,-2,  nil, nil, 0, 0    ; War 86 <Barracks> <Fortifications=City Walls>
Motorised Warfare,      6,-2,  Csc, Cmb, 2, 0    ; Whe 87 [Motorised Troops]
Higher Learning,        0, 0,  Alp, nil, 0, 3    ; Wri 88 <Academy=University>
Advanced Research,      0, 0,  NF,  Cmp, 3, 2    ; ...
Pacific War,            0, 0,  no,  no,  3, 4    ; U1 90 [Given to the Japanese in 1941]
Kuibishev,              0, 0,  no,  no,  2, 4    ; U2 91 [Given to the Germans when Kuibishev is captured]
Astrakhan,              0, 0,  no,  no,  2, 4    ; U3 92 [Given to the Germans when Astrakhan is captured]
Stalingrad,             0, 0,  no,  no,  2, 4    ; X1 93 [Given to the Germans when Stalingrad is captured]
Barbarossa,             0, 0,  no,  no,  2, 4    ; X2 94 [Allows Germans to attack Soviets]
Overlord,               0, 0,  no,  no,  0, 4    ; X3 95 [Given to the Allies in 1944]
Northern Caucasus Front,0, 0,  no,  no,  2, 1    ; X4 96 [Given to the Soviets when Stalingrad is captured]
Southern Caucasus Front,0, 0,  no,  no,  2, 1    ; X5 97 [Given to the Soviets when Stalingrad is captured]
Central Caucasus Front, 0, 0,  no,  no,  2, 1    ; X6 98 [Given to the Soviets when Stalingrad is captured]
Sealion,                0, 0,  no,  no,  2, 4    ; X7 99 [Given to the Germans when London is captured]

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palazzo,                  10, 0,    no,
Barracks,                  4, 2,    War,
Food Storage,              4, 1,    Rfg,
Milizia,                   2, 1,    Cer,
Shops,                     6, 1,    Tra,
Library,                   6, 1,    Alp,
Podest,                   8, 1,    Env,
Fortifications,            4, 1,    War,
Aqueduct,                  1, 1,    no,
Bank,                     10, 1,    Ban,
Music Hall,               10, 3,    MT,
Academy,                  16, 3,    Wri,
Mass Transit,              1, 1,    no,
Propaganda,               10, 3,    Mas,
Steelworks,               20, 5,    Lab,
Munitions Plant,          30,10,    MP,
Radar Station,            12, 5,    E1,
Recycling Center,          1, 1,    no,
Tank Factory,             20,10,    Cor,
Hydro Plant,               1, 1,    no,
Nuclear Plant,             1, 1,    no,
State Monopoly,           16, 3,    Eco,
Sewer System,              1, 1,    no,
Farm,                     10, 1,    Rfg,
Railroad Station,         12, 3,    Bri,
Codebreaking Lab,         16, 5,    Lit,
Flak Tower,	          12, 3,    Rec,
Coastal Battery,           8, 3,    Map,
Solar Plant,               1, 1,    no,
Seaport,                   6, 2,    Sea,
Shipyard,                 16, 3,    Sea,
Airbase,                   0, 0,    no
OVRA HQ,                   2, 1,    Rob,
Naval Base,                8, 3,    Map,
Transporter,               1, 1,    no,
SS Structural,             1, 1,    no,
SS Component,              1, 1,    no,
SS Module,                 1, 1,    no,
(Total War Production),   60, 0,    Cor,
Ukrainian Wheat,          10, 0,    nil,
Reichstag,                10, 0,    nil,
Free Port,                10, 0,    nil,
Suez Canal,               10, 0,    nil,
Great Library,             1, 0,    no,
BBC World Service,        10, 0,    nil,
Westwall,                 10, 0,    nil,
Bad Tolz Academy,         10, 0,    nil,
Krupp Company,            10, 0,    nil,
NKGB Intelligence,        10, 0,    nil,
Vatican,                  10, 0,    nil,
Peenemunde Facility,      10, 0,    nil,
Clyde Shipyards,          10, 0,    nil,
Buckingham Palace,        10, 0,    nil,
Leonardo's Workshop,       1, 0,    no,
The Imperial Palace,      10, 0,    nil,
Reich Air Ministry,       10, 0,    nil,
The Kremlin,              10, 0,    nil,
Darwin's Voyage,           1, 0,    no,
Statue of Liberty,         1, 0,    no,
Eiffel Tower,             10, 0,    nil,
Houses of Parliament,     10, 0,    nil,
Hoover Dam,                1, 0,    no,
Manhattan Project,         1, 0,    no,
Allied High Command,      10, 0,    nil,
Apollo Program,            1, 0,    no,
Whampoa Academy,          10, 0,    nil,
Arabian Oil,              10, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Militia,         nil, 0,  0.,0,  4a,4d,  3h,3f,  1,0,  1, Mob, 010000000000000
Engineers,       nil, 0,  3.,0,  0a,0d,  1h,1f,  5,0,  5, Lab, 000000000000010
KMT Troops,      nil, 0,  1.,0,  6a,4d,  3h,3f,  4,0,  0, Csc, 000001000000110
German Army,     nil, 0,  1.,0,  5a,5d,  5h,2f,  5,0,  1, Csc, 000001000000110
Italian Army,    nil, 0,  1.,0,  4a,4d,  4h,2f,  4,0,  1, Csc, 000000000000110
Paracadutisti,   nil, 0,  1.,0,  3a,5d,  4h,4f,  9,0,  1, Mys, 000000100000010
Japanese Army,   nil, 0,  1.,0,  4a,4d,  4h,2f,  4,0,  1, Csc, 000000000000010
US Army,         nil, 0,  2.,0,  7a,5d,  2h,4f,  1,0,  0, Mob, 000001001000110
Red Army,        nil, 0,  1.,0,  4a,4d,  4h,2f,  2,0,  1, Csc, 000110000000010
Partisans,       nil, 0,  2.,0, 10a,5d,  2h,2f,  3,0,  0, Gue, 000100000000010
Waffen SS,       nil, 0,  1.,0,  7a,5d,  5h,4f, 10,0,  0, Mys, 000001001000110
British Army,    nil, 0,  1.,0,  4a,6d,  4h,2f,  5,0,  1, Csc, 000000000000110
Imperial Marines,nil, 0,  1.,0,  7a,5d,  2h,4f,  7,0,  0, Mys, 000001001000110
Commandos,       nil, 0,  1.,0,  8a,6d,  3h,4f,  9,0,  0, CA,  000001001000110
Assault Troops,  nil, 0,  3.,0, 10a,5d,  2h,3f,  4,0,  0, Mys, 000100001000110
Motorised Troops,nil, 0,  2.,0,  4a,4d,  4h,2f,  5,0,  1, Whe, 000000000000000
Armoured Troops, nil, 0,  2.,0,  5a,5d,  5h,2f,  7,0,  1, Chi, 000010000000000
Panzergrenadiers,nil, 0,  2.,0,  5a,5d,  5h,3f,  9,0,  1, Chi, 000010000000000
Spitfire,        nil, 1, 10.,1,  4a,3d,  5h,2f,  5,0,  1, Fli, 000000000010001
Mosquito,        nil, 1, 12.,1, 10a,2d,  5h,2f,  6,0,  0, Feu, 000000000000001
Typhoon,         nil, 1, 10.,1,  5a,4d,  6h,3f,  5,0,  3, AFl, 000000000010001
P-51 Mustang,    nil, 1, 10.,2,  4a,4d,  6h,4f,  8,0,  3, PT,  000000000010001
Tank,            nil, 0,  2.,0, 10a,5d,  4h,4f,  9,0,  0, Hor, 000000000000000
Chinese Army,    nil, 0,  1.,0,  4a,4d,  3h,2f,  3,0,  1, Mys, 000010000000010
Katyusha,        nil, 0,  2.,0, 14a,1d,  8h,1f,  5,0,  0, ToG, 000000001000010
Artillery,       nil, 0,  2.,0, 14a,1d,  9h,1f,  6,0,  0, Mat, 000000001000000
Assault Gun,     nil, 0,  2.,0, 13a,2d,  9h,1f,  8,0,  0, Ast, 000000001000000
Macchi C.200,    nil, 1, 10.,1,  4a,3d,  4h,2f,  5,0,  3, Fli, 000000000010001
Bomber,          nil, 1,  8.,2, 14a,1d,  8h,1f,  9,0,  0, Met, 000000000000001
AA Battery,      nil, 0,  1.,0,  3a,3d,  2h,4f,  5,0,  1, Mat, 010000000000000
Lancaster,       nil, 1, 12.,2, 24a,3d,  9h,1f, 12,0,  0, Ato, 000000000000001
B-17 Fortress,   nil, 1, 10.,2, 18a,2d,  8h,1f, 10,0,  0, Esp, 000000000000001
I-16,            AFl, 1, 10.,1,  3a,3d,  6h,1f,  4,0,  3, Fli, 000000000010001
La-5,            PT,  1, 10.,1,  4a,4d,  6h,1f,  5,0,  3, AFl, 000000000010001
Yak-3,           nil, 1, 10.,1,  5a,5d,  6h,2f,  6,0,  3, PT,  000000000010001
Il-2 Sturmovik,  nil, 1, 10.,1, 10a,3d,  6h,2f,  6,0,  0, Feu, 000000000000001
Il-4,            nil, 1, 10.,2, 14a,1d,  8h,1f,  8,0,  0, Met, 000000000000001
Destroyers,      nil, 2, 12.,0,  4a,4d,  5h,2f,  8,0,  2, Nav, 100000000000001
Cruiser,         nil, 2, 10.,0,  6a,6d,  6h,3f, 12,0,  2, Nav, 010000000000001
Battleship,      nil, 2, 10.,0,  9a,9d,  6h,4f, 18,0,  2, Nav, 000000000000001
Yamato Battleship,nil,2, 10.,0, 10a,10d, 6h,5f, 22,0,  2, Amp, 000000000000001
Submarine,       nil, 2, 12.,0,  8a,1d,  4h,4f,  8,0,  2, Nav, 000000000001001
Carrier,         nil, 2, 10.,0,  6a,8d,  6h,2f, 18,0,  2, Nav, 000000010000001
Invasion Fleet,  nil, 2, 10.,0,  0a,3d,  3h,1f, 16,6,  4, Mag, 000000000000000
P-40 Warhawk,    nil, 1, 10.,1,  3a,4d,  5h,2f,  6,0,  3, Fli, 000000000010001
Guards,		 nil, 0,  3.,0,  5a,5d,  5h,4f,  7,0,  1, Phy, 000111001000010
Bf-109,          Sth, 1, 10.,1,  4a,3d,  5h,2f,  5,0,  3, Fli, 000000000010001
Me-262 Schwalbe, nil, 1, 10.,1,  5a,4d,  6h,5f, 10,0,  3, Sth, 000000000010001
Ju-87 Stuka,     PT,  1, 10.,1, 10a,1d,  4h,3f,  6,0,  0, Feu, 000000000000001
Do-335 Pfeil,    nil, 1, 12.,1, 10a,3d,  4h,4f,  7,0,  0, PT,  000000000010001
Ju-88,           Gen, 1,  8.,2, 15a,1d,  8h,1f,  9,0,  0, Inv, 100000000000001
Ar-555 Amerika,  nil, 1, 20.,2, 22a,2d,  8h,2f, 15,0,  0, Gen, 100000000000001
A6M Zero,        AFl, 1, 12.,1,  5a,3d,  4h,3f,  6,0,  3, Fli, 000000000010001
Ki-61 Hien,      nil, 1, 12.,1,  5a,4d,  5h,3f,  7,0,  3, AFl, 000000000010001
Churchill,       Iro, 0,  2.,0, 10a,5d,  5h,3f,  9,0,  0, Hor, 000000000000000
Sherman,         nil, 0,  2.,0,  9a,6d,  4h,4f,  8,0,  0, Bro, 000000001000010
Comet,           Sup, 0,  2.,0, 11a,4d,  4h,4f,  8,0,  0, Iro, 000010000000000
Pershing,        nil, 0,  2.,0,  9a,6d,  5h,5f, 10,0,  0, Stl, 000010001000010
Centurion,       nil, 0,  2.,0, 11a,4d,  5h,5f, 10,0,  0, Sup, 000010001000010
Priest,          Min, 0,  2.,0, 13a,2d,  9h,2f,  8,0,  0, Plu, 000000001000000
Hellcat,         nil, 0,  2.,0, 13a,2d,  9h,3f,  8,0,  0, Min, 000010001000011
SM.79 Sparviero, nil, 1,  8.,2, 14a,1d,  9h,1f,  9,0,  0, Met, 100000000000001
M13/40,          nil, 0,  2.,0, 10a,5d,  3h,3f,  7,0,  0, Hor, 000000000000010
T-34,            Bro, 0,  2.,0,  9a,6d,  6h,3f,  9,0,  0, Hor, 000000000000010
T-34,            Stl, 0,  3.,0,  9a,6d,  6h,4f,  6,0,  0, Bro, 000010000000010
JS-2,            Sup, 0,  3.,0, 10a,5d,  4h,5f,  7,0,  0, Iro, 000010001000010
T-44,            nil, 0,  3.,0,  9a,6d,  6h,4f,  7,0,  0, Stl, 000010001000010
JS-3,            nil, 0,  3.,0, 10a,5d,  5h,5f,  8,0,  0, Sup, 000010001000010
SU-122,          Min, 0,  3.,0, 13a,2d,  9h,2f,  6,0,  0, Plu, 000000001000000
JSU-152,         nil, 0,  3.,0, 13a,2d,  9h,3f,  7,0,  0, Min, 000010001000011
D3A Val,         nil, 1, 10.,1, 10a,1d,  3h,4f,  7,0,  0, Feu, 000000000000001
Type 97 Chi-Ha,  nil, 0,  2.,0, 10a,5d,  3h,3f,  7,0,  0, Hor, 000000000000010
Panzer IV,       Sup, 0,  2.,0, 12a,3d,  4h,4f,  9,0,  0, Hor, 000000000000000
Tiger,           Stl, 0,  2.,0, 10a,5d,  5h,5f, 12,0,  0, Bro, 000000000000000
Panther,         Sup, 0,  2.,0, 11a,4d,  5h,4f, 10,0,  0, Iro, 000010000000010
King Tiger,      nil, 0,  2.,0, 10a,5d,  6h,5f, 13,0,  0, Stl, 000010001000000
Panther II,      nil, 0,  2.,0, 11a,4d,  5h,5f, 11,0,  0, Sup, 000010001000010
Nashorn,         Min, 0,  2.,0, 13a,2d,  9h,2f,  8,0,  0, Plu, 000000001000000
Jagdpanther,     nil, 0,  2.,0, 13a,2d,  9h,3f, 10,0,  0, Min, 000010001000011
Coelian,         nil, 0,  2.,0,  4a,4d,  5h,3f,  9,0,  1, FP,  010010000010010

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     3,2,  0,1,0,   Yes, 1, 6, 1,   no,  0, 0,  0,  no,   no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 6, 1,   For, 0,24,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 6, 1,   For, 0,24,  0,  Gla,  no, ; Grs
Forest,     2,4,  1,2,0,   Pln, 0, 9, 1,   Pln, 0, 9,  1,  Pln,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 5,12,  1,  Pln,  no, ; Hil
Mountains,  4,5,  0,1,0,   no,  0, 0, 0,   yes, 6,12,  1,  Mou,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Pln,  no, ; Tun
Urban,      1,3, 10,1,1,   no,  0, 0, 0,   yes, 8,12,  0,  Gla,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,24, 0,   For, 0,24,  0,  Pln,  no, ; Swa
Jungle,     2,4,  1,0,0,   Grs, 0,24, 0,   For, 0,24,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Cattle,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,1,
Coal,       2,4,  1,5,1,
Gold,       3,6,  0,1,6,
Wildlife,   1,2,  1,1,2,
Refinery,   2,2,  2,2,20,
Old Battlefield,2,3,  1,1,0,
Bamboo,     2,3,  1,2,1,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Game,       2,4,  2,2,2,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,6,1,
Wildlife,   1,2,  1,1,2,
Population, 2,2, 20,2,2,
Reeds,      2,3,  1,1,0,
Fruit,      2,3,  4,0,1,
Sea Lane,   1,2,  2,2,3,

@TERRAIN1
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN2
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,

@TERRAIN3
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,


@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Nazism,         Fhrer,      Fhrer
Communism,      Comrade,     Comrade
Fascism,        Il Duce,     Il Duce
Democracy,      Prime Minister, Prime Minister

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Mussolini,    Mussolini,           0, 1, 1, Romans,      Roman,       1,  1, -1,     5, Il Duce, Il Duce
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian,  0,  0,  0,
Hitler,       Hitler,              0, 3, 3, Germans,     German,      1,  1, -1,     3, Fhrer, Fhrer
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  0,
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,    0,  0,  0,
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  0,  0,
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,      0,  0,  0,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     0,  0,  0,
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        0,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      0,  0,  0,
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0,  0,  0,
Chiang Kai Shek,Chiang Kai Shek,   0, 5, 2, Chinese,     Chinese,     1, -1, -1,     5, Generalissimo, Generalissimo 
Churchill,    Churchill,           1, 6, 3, English,     English,     1,  1, -1,     6, Prime Minister, Prime Minister
Stalin,       Stalin,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,     4, Comrade, Comrade
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      0,  0,  0,
Tojo,         Tojo,                0, 2, 2, Japanese,    Japanese,    1,  1, -1,     2, War Minister, War Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      0,  0,  0,     
Gustav V,     Gustav V,            1, 4, 3, Spanish,     Spanish,    -1, -1,  1,     4, King, King
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0,  0,  0,     
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Food,
Ammo,
Coal,
Crude Oil,
Bearings,
Uniforms,
Petrol,
Trucks,
Engines,
Perspex,
Alloys,
Oil,
Weapons,
Textiles,
Medicine,
Art,


@ORDERS
Fortify,            F
Fortified,          F
Sentry,             S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Build Transporter,  j
Go to,              G


@DIFFICULTY
Sergeant
Officer
Colonel
General
Major General
Field Marshall

@ATTITUDES
Worshipful
Friendly
Cordial
Receptive
Neutral
Reserved
Icy
Hostile
Enraged


@CIVILIZE2
0		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
4		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
00000000		;Babylonians, Babylonian, -1, -1,  1,
00000000		;Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
00000000		;Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
00000000		;Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
00000000		;Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
00000000		;Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
00000000		;Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
00000000		;Zulus,       Zulu,        1,  0,  0,
00000000		;French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
00000000		;Aztecs,      Aztec,       0, -1,  1,
00000000		;Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
00000000		;English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
00000000		;Mongols,     Mongol,      1,  1, -1,
00000000		;Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
00000000		;Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
00000000		;Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
00000000		;Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
00000000		;Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
00000000		;Carthaginians, Carthaginian, 0,  0, -1,
00000000		;Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

00000000		; Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
00000000		; Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:					1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;   00000100	0-range-air-unit damage override:		1 - override damage
;   00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:			1 - override impassable terrain
;   01000000    barbarian unit will not expire:         1 - no expire
;	10000000    override .SPR file for this unit:	    1 - don't use .SPR

;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Militia
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Engineers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;KMT Troops
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;German Army
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Italian Army
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Paracadutisti
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Japanese Army
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;US Army
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Red Army
10100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Partisans
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Waffen SS
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;British Army
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Imperial Marines
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Commandos
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Assault Troops
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Motorised Troops
11100110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Armoured Troops
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzergrenadiers
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Spitfire
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mosquito
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Typhoon
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-51 Mustang
10100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Tank
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chinese Army
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Katyusha
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Artillery
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Assault Gun
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Macchi C.200
01100100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bomber
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;AA Battery
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Lancaster
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;B-17 Fortress
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;I-16
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;La-5
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Yak-3
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-2 Sturmovik
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Il-4
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Destroyers
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Cruiser
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Battleship
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Yamato Battleship
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Submarine
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Carrier
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Transport
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;P-40 Warhawk
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Guards
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bf-109
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Me-262 Schwalbe
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-87 Stuka
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Do-335 Pfeil
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ju-88
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ar-555 Amerika
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;A6M Zero
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Ki-61 Hien
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Churchill
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Sherman
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Comet
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Pershing
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Centurion
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Priest
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hellcat
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SM.79 Sparviero
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M13/40
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-34
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;JS-2
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-44
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;JS-3
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SU-122
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;JSU-152
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;D3A Val
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Type 97 Chi-Ha
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panzer IV
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Tiger
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panther
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;King Tiger
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Panther II
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Nashorn
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Jagdpanther
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Coelian
		

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;Babylonians
0,0,3	;Germans  
0,0,3	;Egyptians 
0,0,3	;Americans  
0,0,3	;Greeks     
0,0,3	;Indians  
0,0,3	;Russians    
0,0,3	;Zulus       
0,0,3	;French     
0,0,3	;Aztecs     
0,0,3	;Chinese   
0,0,3	;English    
0,0,3	;Mongols    
0,0,3	;Celts      
0,0,3	;Japanese    
0,0,3	;Vikings    
0,0,3	;Spanish     
0,0,3	;Persians   
0,0,3	;Carthaginians
0,0,3	;Sioux      

@SOUNDS
<none>  	; Workers
<none>  	; Engineers
ATK.wav		; KMT Troops
RIFLE.wav	; German Army
RIFLE.wav	; Italian Army
MG.wav 		; Paracadutisti
RIFLE.wav	; Japanese Army
GI.wav		; US Army
RIFLE.wav	; Red Army
ATK.wav		; Partisans
SS.wav		; Waffen SS
<none>  	; British Army
IJN.wav		; Imperial Marines
<none>  	; Commandos
MG.wav		; Assault Troops
TRUCK.wav	; Motorised Troops
HTRAK.wav	; Armoured Troops
HTRAK.wav	; Panzergrenadiers
<none>  	; Spitfire
<none>  	; Mosquito
<none>  	; Typhoon
<none>  	; P-51 Mustang
<none>  	; Tank
RIFLE.wav	; Chinese Army
KATY.wav 	; Katyusha
<none>  	; Artillery
<none>  	; Assault Gun
<none>  	; Macchi C.200
<none>  	; Bomber
AA.wav	 	; AA Battery
<none>  	; Lancaster
<none>  	; B-17 Fortress
FGR.wav 	; I-16
<none>  	; La-5
<none>  	; Yak-3
<none>  	; Il-2 Sturmovik
<none>  	; Il-4
<none>  	; Destroyers
<none>  	; Cruiser
<none>  	; Battleship
<none>  	; Yamato Battleship
<none>  	; Submarine
<none>  	; Carrier
<none>  	; Transport
FGR.wav 	; P-40 Warhawk
GUARD.wav	; Guards
<none>  	; Bf-109
JETFG.wav 	; Me-262 Schwalbe
<none>  	; Ju-87 Stuka
<none>  	; Do-335 Pfeil
<none>  	; Ju-88
JETBM.wav 	; Ar-555 Amerika
FGR.wav 	; A6M Zero
FGR.wav 	; Ki-61 Hien
TANK.wav 	; Churchill
TANK.wav 	; Sherman
TANK.wav 	; Comet
HVYTNK.wav 	; Pershing
HVYTNK.wav 	; Centurion
SPGUN.wav 	; Priest
SPGUN.wav 	; Hellcat
Jetbomb.wav 	; SM.79 Sparviero
TANK.wav 	; M13/40
TANK.wav 	; T-34
TANK.wav 	; T-34
HVYTNK.wav 	; JS-2
TANK.wav 	; T-44
HVYTNK.wav 	; JS-3
SPGUN.wav 	; SU-122
SPGUN.wav 	; JSU-152
Jetbomb.wav 	; D3A Val
TANK.wav 	; Type 97 Chi-Ha
PANZER.wav	; Panzer IV
HVYTNK.wav 	; Tiger
PANZER.wav	; Panther
HVYTNK.wav 	; King Tiger
PANZER.wav	; Panther II
SPGUN.wav 	; Nashorn
SPGUN.wav 	; Jagdpanther
AA.wav	 	; Coelian

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

